Kael'thas Sunstrider
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Macro Preparation
Sword/Fist/Maces Rogues
/equipslot 16 Warp Slicer
/equipslot 17 Infinity Blade
Dagger Rogues
/equipslot 17 Warp Slicer
/equipslot 16 Infinity Blade
Modify above as appropriate for the weapons needed.
All Dagger wielders
Use the following to break people out of Mind Control
/cast Shiv (or Sunder Armor or Hamstring or some spammable, low damage attack)
/stopattack
All Staff wielders
Use the following to ensure Staff buff is always up
/use Staff of Disintegration
/cast Fireball (or whatever spell you will be casting most often)
All DPS
/target Phoenix Egg
Phase 1
Phase 1 Notes:
- This phase is not timed. We take each mini bosses separately.
- All AOE mana users must be full mana at the end of the fight.
- Get used to these names and this order: Thaladred, Sanguinar, Capernian, Telonicus (known as the engineer)
- Do not die during this phase. This phase is teh newb.
Phase 1 Strat:
Thaladred: We don't tank him, kite him around. Don't get close to him, make sure his dies close to the middle.
Lord Sanguinar: Derrick will tank and stance dance, fear ward cast sequence by priests as called. Will die in right cubby.
Grand Astromancer Capernian: 2 Warlock tanks. Misdirect to Sarudani and Slider standing in middle of room. Sarudani in medium FR gear will eat up conflags. Warlocks attempt to stay between 30-35yds away. One prot warrior 20yds away and no one else within 35yds of her. At 10% kite her to the back of the room.
Lord Telonicus: X will tank him up where he is supposed to be. Melee stay away from the tank. Stop DPS at 15%. At 15% X put up Judgment of Wisdom on him and have all casters wand back their mana until he reaches 5%. Stop all DPS and ensure that no tank has Remote Toy before you proceed into phase 2. Will die in left cubby.
Phase 2
THE TIMER STARTS NOW!!! - BRING THE DPS.
Phase 2 Notes:
- Pick up your weapon immediately after it dies. You have 60 seconds before it despawns. See below for Weapon Selection
- Weapons despawn after dying, running back or 15 minutes.
Phase 2 Strat:
When all the weapons come out they must all be tanked by different tanks and then AoE'd; X will pop bloodlust when all tanks have threat.
- Niall will pick up Devastation (Axe) and put it right around Kael 10yds away from the other weapons.
- Hondoh will start building threat on the Netherstrand Longbow and tank it facing away from the raid.
- Sromkie will pick up the Infinity Blade (Dagger) and tank it in the group.
- Deluded will pick up the Phaseshift Bulwark (Shield) and tank it in the group.
- A fury warrior will tank the Cosmic Infuser (Mace) in the group. If no other off-tank present, Sromkie will take the shield and Deluded the mace.
- Derrick will tank the Warp Slicer (Sword) in the group.
All melee DPS on Staff of Disintegration, stun and interrupt. Houser will attempt to grab aggro and evade thru the remaining damage until it dies. Then melee burn down a combination of mace/dagger/sword (not to pull aggro on any 1 mob), while ranged finishes the bow. Then move on to the AoE while staying at max AoE range from the axe which whirlwinds. If AOE threat becomes to high - switch to single target, Axe or Shield.
Sarudani will put CoT on the staff and mace and keep them up till dead; CoD on Axe and Shield. Slider will tab dot all the weapons except staff with CoS. Tamlyn will also tab dot with SW:P and possibly Shadow Weaving.
Once other weapons begin dying, single target down the remaining ones. Axe and shield should be last.
MAKE SURE TO LOOT YOUR LEGENDARY WEAPON/SHIELD BEFORE IT DESPAWNS!!!
All healers need the mace.
All casters and feral druids need the staff.
All tanks need the shield.
All melee dps needs the sword/daggers or axe if 2-handed. Tanks should take one as well.
All hunters need the bow.
See Macros.


