Spell Rotations

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These are some sequence queues I use from time to time.

Note that all the fire sequence assume thatthere is 5x scorch debuff

This sequence is High DPS but also High DPM

/castsequence reset=25 scorch, fireblast, fireball, fireball, fireball, fireblast, fireball, fireball, fireball, fireblast, fireball, fireball

Decent DPS and decent DPM

/castsequence reset=23 scorch, fireball, fireball, fireball, fireball, fireball, fireball, fireball, fireball

DPS Agro Dump assuming that you have 2 points in arcane.

/castsequence reset=14 arcane blast, arcane blast, arcane blast, arcane missiles, scorch, fireblast

The reason for the arcane agro dump is to maintain DPS (even though its DPM is higher) and drop your agro by 40% or more (even more with salv). So 3 arcane blast gives you the debuff for 8 seconds of decreased spell cast time and increased damage at the cost of High DPM. So you have to use up that debuff of 8 seconds by casting AM (5 second channel), scorch (1.5 seconds) and finish with a instant fireblast (1.5 seconds GC) and repeat the rotation.

This will give the tanks plenty of time to gain agro and allow you to continue DPS'ing with out wanding. Remember that you need plenty of mana to do this and you only should have to use this cycle 2 times at best.

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